3/19/2023 0 Comments Hard west which grave![]() This awesome bonus is one to strive for and would easily be the only thing worth achieving if it weren’t for the Reaction Shot. When shooting an enemy within four tiles of you, your accuracy becomes 100%. There is a really good reason to get super close to enemies in Hard West: the Point Blank bonus. Depending on which fight you got it in, it may be worth doing so, as there are only 5 battles per scenario, and it takes two battles to make the injury worth keeping. Struggling through a battle with your injury can pay off in later battles, but it’s also worth nothing that you can usually get them healed between fights. Eventually, you learn to use your newfound hobble to your advantage, and it increases your defense and max HP when it becomes a Lame Leg. If they survive through that battle and the next with a wound, it will turn into a permanent handicap that sometimes provides both positive and negative adjustments to your character’s battle presence.įor example, a mangled foot sounds like a bummer, as it reduces your movement speed. Should one of your characters get shot during a battle in Hard West, there’s a chance that they can sustain longer term injuries in the form of wounds. The Poker hand rules apply here, and generally speaking the better the hand, the better the bonus. When equipping cards to your characters, keep in mind the hand bonus you’ll get when given certain groups of cards. For a good look at all of the cards and what they do, take a look at this really convenient graphic by Steam user CFG Remi. Another good one is Golden Bullet, which always hits and shoots through all cover. It comes in handy when you’ve taken fire, yet haven’t hit the grave quite yet, and you want to show others your pain. May favorite active abilities include Transfusion, where you exchange health with a target. Some of these abilities give you more accuracy, or make you harder to hit. Through exploration, purchases, and simply just progressing through the story, you will unlock cards that can give characters access to new abilities either passively or actively. Keep in mind, this can also happen to you. While flanking someone in cover, it removes any bonus cover would have added to being shot or the damage taken by being shot. If you find that your enemy has entrenched themselves behind some solid cover, it may not be worth trading bullets over walls, but instead finding a flank. There really is no substitute for survivability like a sturdy wall or an upturned table. Cover not only reduces the enemy’s ability to hit you, but reduces the damage a shot will do to you should it get to you. Luck, the finite but renewable stat that acts like a bullet buffer, can only get you so far. Bullets are incredibly lethal in Hard West, and it will only take a shot or two to land on any given unit before they are out of the game. If you can help it, you should be sticking behind cover ever single chance you get. Keeping the element of surprise as long as you can is key to making the most out of your first few turns. If you don’t kill or subdue an enemy again before the counter runs out, the enemy will engage. This essentially holds them up for a series of turns, and renders their vision cone inert. In order to keep guards incapacitated without having to fire your very noisy gun, a character can subdue an enemy. Characters with more heat draw more attention, and certain actions can raise you heat level. A character’s Heat designates how much easier you are to detect when in this cone. If one of your characters idles in this cone too long, enemies will get suspicious and draw on you. Hovering over enemies will show you a red vision cone, which dictates where they can see. Staying out of sight is important in this phase. More often, there is a sort of calm before the storm, where you characters are free to scout out a map, search for hidden objectives, and plan out your attack before the enemy even gets wind of you. When a round starts, it doesn’t always start with guns blazing. One of the biggest differences in the turn by turn action between Hard West and XCOM is the preparation phase. ![]() Here’s a few tips to keep your feet on the ground and your six shooter straight, courtesy of the Official Hard West Wiki. ![]() It can be as gritty and desolate as its setting suggests, what with all the banditry and paranormality running rampant. Hard West, CreativeForge’s dark western with XCOM-inspired turn based strategy elements, can be a tough game to mosey through.
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